Press kit.
Torchhound is a one-person studio making free games that play in your browser. Here are the facts, the trailers, screenshots and logos. Use them when you write about the games or make videos of them.
Factsheet
- Developer
- Torchhound (Dominic, solo developer)
- Founded
- 2026
- Games
- Nightcount, TideBound (early access), Why'd You Say That? Coming soon: Lantern Hill
- Platforms
- Web browser, on desktop and mobile. No download.
- Price
- Free to play. TideBound and Why'd You Say That? sell optional cosmetics that give no advantage.
- Website
- torchhound.com
- Press contact
- hello@torchhound.com
- Discord
- discord.gg/9ybR5g5DMB
About the studio
A studio named after a dream.
Torchhound is Dominic's studio. One person makes the games, and they're all free to play in a browser, on a computer or a phone, with no download and no sign-up to start.
The name comes from an old story about Saint Dominic: before he was born, his mother dreamed of a dog carrying a lit torch in its mouth, setting the whole world alight.
The hound is the studio's mascot: a spotted dog that carries the light out of the workshop, one game at a time.
Nightcount
Cozy by day. Hunted by night.
Nightcount is a 3D survival builder that plays in the browser. You found a village in a wild valley, build it up while the sun is out, and hold it together when the monsters come out of the trees at night. A full day takes about four minutes, so every night is a deadline. To end the nights for good, you have to reach the Heart of the Blight and kill it.
Co-op for up to five players is in testing with friends. It isn't available to play yet.
Key features
- Build by day: farms, woodcutters and quarries, then walls, watchtowers, torches and a barracks of guards.
- Hold at night: waves out of the treeline, a blood moon every fifth night, and dragons that set wooden buildings alight.
- Four heroes, the Knight, Ranger, Mystic and Warden, unlocked by surviving nights.
- Today's world: the same valley for everyone on the same date, to compare with friends.
- Plays on a computer or a phone held sideways. Runs save in the browser.
Trailer
Screenshots

The village by day1920 × 1080 JPG, 356 KB 
A dragon raid1920 × 1080 JPG, 307 KB 
The guards charge1529 × 860 JPG, 276 KB 
The Hollow King's hall1636 × 920 JPG, 130 KB
More about how it plays: How to play Nightcount
TideBound Early access
Follow your lure underwater.
TideBound is a fishing game that runs in the browser. After you cast, the camera follows your lure under the surface, and you watch the fish decide whether to bite. Then comes the fight: a hooked fish runs, dives, jumps and sulks, and you answer each move with one eye on the line's tension.
It's in early access: all ten places to fish are playable, and we're still polishing how the game looks.
Key features
- Watch each fish come to your lure, then fight it through storms.
- Ten places to fish, three of them by boat, with 63 species and a boss in every region.
- A weekly tournament at The Shelf: the same rig for everyone, fastest time wins, and the board resets every Monday.
- Weather and time of day follow your real clock. Storms make fish keener, and some only feed at certain hours.
- Plays offline once it's downloaded. It sells only cosmetics: every fish, rod and lure is earned by playing.
Trailer
Screenshots

Under the surface1920 × 1080 JPG, 490 KB 
A mountain lake1920 × 1080 JPG, 304 KB 
Fishing by boat1920 × 1080 JPG, 314 KB 
The reef1920 × 1080 JPG, 184 KB
More about how it plays: How to play TideBound
Why'd You Say That?
Everyone gets a secret agenda.
Why'd You Say That? is a party game for 3 to 11 players. Everyone argues about the same silly topic, like "Is a hot dog a sandwich?", but each player also has a secret agenda: something they have to make happen in the conversation without anyone noticing. Then everyone works out whose agenda was whose, and votes on whether each one really happened.
Key features
- Points come from pulling your agenda off. Staying hidden on its own scores nothing.
- Played out loud over Room Voice, the game's own voice chat, so nobody needs a separate call. Voice isn't recorded.
- No sign-up: create a room and send your friends the link.
- Each player on their own phone or computer.
- A first game is two rounds with a guided introduction, about 20 minutes.
Art
No trailer yet. These are the game's own art and share cards.

The HQ1536 × 1024 JPG, 358 KB 
A completed mission1200 × 630 JPG, 128 KB 
Title card1536 × 1024 JPG, 317 KB
More about how it plays: How to play Why'd You Say That?
Lantern Hill Coming soon
A short walk in the dark, once a day.
A calm daily puzzle. The hound follows the scent across a dark hill to three lost things, then lights a lantern. About five minutes, with no timer and no streaks. Miss a night and it waits for you.
Logos and art
Click a picture to download the full-size file. The logos are transparent PNGs.
Torchhound

Badge, transparent1146 × 1146 PNG, 928 KB 
Badge on dark1400 × 1400 PNG, 833 KB 
The hound1254 × 1254 JPG, 254 KB
Game logos

Nightcount1604 × 441 PNG, 130 KB 
TideBound1847 × 415 PNG, 609 KB 
Why'd You Say That?832 × 504 PNG, 62 KB
Nightcount key art
Contact
For press, interviews or anything else, write to hello@torchhound.com. There are no keys to ask for: every game is free and plays in the browser.
The studio's Discord is where new builds land first. You can also find Torchhound on YouTube, Instagram and X.

