Torchhound

From the workshop.

What's changed in our games, and what we're making next. Newest first.

Follow along with the RSS feed, or come and talk about it on our Discord.

Three new guides

TideBound: Sunspire Reef, warm clear shallows over coral beneath a volcanic peak.

Our guides go deeper, with the numbers taken straight from the games:

Nightcount: a sharper opening and tomorrow's chest

New to embers and keepsakes? The Camp guide lists what everything costs and what to buy first.

Play Nightcount

Nightcount: every run leaves something behind

Morning in a Nightcount village: steep blue and red roofs among pine trees, with watchtowers on its edge.

Most first runs of Nightcount end on night one or two, and a lost run used to leave you with nothing. Now every run counts:

Play Nightcount

A press kit, a Share button and quicker pages

Nightcount key art: a knight with a glowing sword faces red-eyed monsters while a dragon breathes fire over a burning village under the moon.

Writers and video makers can now find everything about our games in one place: the press kit has a factsheet, each game's story, trailers, screenshots, logos and key art to download.

Our game pages have a Share button beside full screen, so sending a game to a friend is one tap. And the site's lettering now comes from this site instead of a font service, so pages show their words sooner.

Open the press kit

New trailers for Nightcount and TideBound

The Nightcount trailer.

Both games have new trailers, cut from footage of the games themselves: Nightcount's first night, its dragons and the wall assaults, and TideBound's waters from ponds to the deep ocean. The reel at the top of our home page is cut from them too.

The TideBound trailer.

Nightcount: the Hunger has a new body and a new fight

A Nightcount village at night, its roofs on fire, with a dragon in the sky above.

The last siege now ends in a real boss fight. Every wave comes at once as one big push, and when it starts to thin, the ground cracks outside your walls and the Hunger claws out.

She's a heavy, four-legged blight beast now, with violet light showing between her plates that grows as her fire builds, and a tail that ends in a spiked bud. Watch for her claw rake, the blightfire she breathes from her tail, a stamp that punishes guards crowding her, broods of Firebugs, and blight raining down late in the fight. After her biggest attacks she's spent for a few seconds and takes double damage: that's your moment.

Play Nightcount

TideBound now plays here

TideBound, our fishing game, has joined Nightcount on this site: play it right here, from a quiet pond to reefs, fjords and the open ocean, with no download and no sign-up.

Play TideBound

Guides, a workshop and a campfire

Lantern Hill: the Torchhound mascot sits at the foot of a dark hill under a crescent moon, where a path of lanterns winds up to the top.
Lantern Hill, coming soon.

Torchhound opens its doors

The Torchhound mascot trotting with a lit torch in its mouth.

Torchhound is Dominic's independent studio, and torchhound.com is its home: free games that play in your browser, with nothing to install and no sign-up. The hound with the torch comes from an old story about Saint Dominic, told on our home page.